Saturday, 31 May 2014

Thursday, 29 May 2014

EXP 3: WEEK 1: VALLEY

Inspiration: Sydney

LUMION ENVIRONMENT:



EXP 3: WEEK 1: ARTICLE MASH UP

Architecture today is not just a discipline of combined design and engineering, rather, it has become an expression of beauty, art and modernisation as different artists showcase their borderless ideas transgressing into the future.Those who look to the future understand architecture as a dynamic system of relationships. These relationships blur the distinctions between digital and physical, natural and artificial, simulated and observable in the wild. Technology over the past 50 years has extended the limits even further. It is a means to define and redefine the kind of civilization in the past, present, and in the future.

When creating modern architecture it is important to have an understanding of digital flow and how it is interwoven with the built environment. It introduces  the potential for designing and applying technology to augment, rather than replace, human communication and interactions


Architects should be considering how digital media can be used to strengthen societal relationships to how physically responsive (or any form of kinetic) architecture can be incorporated into the built environment. Now, architecture is concerned not only with the sophistication of technology used or the intricacy of designs, but it is also aware of the need to preserve the environment as the human civilization continues to progress.



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REFERENCES: 


12 Examples of theoretical architecture 

http://www.colorcoat-online.com/blog/index.php/2011/01/12-examples-of-theoretical-architecture/

Frontier land: the future of architectural education 

http://architectureau.com/articles/frontier-learning/


Introduction to Adaptive Architecture and Computation: Digital Space and Society 
http://www.bartlett.ucl.ac.uk/graduate/aac/attachments/modules


Tuesday, 6 May 2014

Exp 2: Sketchup Submission

EXP 2: WEEK 3: 5 Screenshots

ElectroLiquid Aggregation: The repetition of simple geometry can create open structures, which create fluent transitions into surroundings.


 
Shade #5 (Dark)
This open structure is relatively small in scale, some beams are only
 1.5m high. This requires a unique interaction between the viewer and the building, similar to Alisa Andrasek's "social game" project called BLOOM. The entire rectilinear section is made out of one repeated shape. The structure allows light from every angle, to create a harmony I decided to use a dark texture for the ceiling. 

Shade #1 (Light)
The dominant texture for the exterior of my monument is light. This decision was influenced by Frei Otto's Olympic park, as it explores the idea of lightweight structures. This texture helps creates a subtle transitions into the gentle scenery and surroundings. Especially shown while the sun in setting, as the building begins to glow (seen in the image above)

Shade #4 (Medium)
The medium texture is used to draw emphasis to the red window facing towards the ocean and sunset. This texture repeats in order to show perspective. This image shows how confined the interior is, which is  also being juxtaposed with the wide open window.  The sunlight beams directly through a distant arched cove.

Exterior View 


Interior View showing confined yet open space

Sunday, 4 May 2014

EXP 2: WEEK 2: Lumion model




Concept 3: Open structures create fluent transitions into surroundings. (Frei Otto)
Concept 4: repetition creates form. (Alisa Andrasek)


Electroliquid Aggregation: 
"The repetition of simple geometry can create open structures, which create fluent transitions into surroundings."

EXP 2: WEEK 2: Parallel Projections