Monday, 30 June 2014

EXP 3: REAL TIME IMAGES + DESCRIPTION





"BALANCE" is the name of my bridge and architectural computing school as it focuses on the balance between technology and architecture, and (in a more literal sense) because it balances between two other buildings.
A unique feature of my bridge is that it requires the existence of other buildings to become a structure, this creates a symbiotic relationship in the "city of the future". 
The aim of "BALANCE" is to redefine civilisation in terms of architecture  in  the near in the future.
Although the entire structure is man made and floats above the city, there is also a strong presence of natural environment in the folly and on the roof of the studio buildings. 









EXP 3: FOLLY



PERSPECTIVE INFLUENCE:


The folly is mounted  onto the exterior of another building. Conceptually, it focuses on the relationships between the digital and physical, natural and artificial. The solid cubic  structure is broken down by a rough rock-like structure creating a sense of harmony.  The digital  texture placed on the middle wall is used to symbolise the rapid technological advancements of our time. The trees are used as a reminder of the respect to the natural environment 

EXP 3: TEXTURE

Linear texture:  inspired by the circuit board, I decided to use this texture as a pathway. Instead of tiling the texture I decided to individually place it. This helps create a sense of direction. 

"Moving" into the future: inspired by QR codes and binary. This texture is used to break the flow of movement and to indicate the entrance of the lecture room. 

Vector texture:  follows the direction of the sky gondola








EXP 3: MOVING ELEMENTS

MOVING ELEMENT 1: SKY GONDOLA
The first moving element on my bridge is a sky gondola. It is a carriage which attaches onto the structural elements of the bridge and carries passengers to all three levels of the school. The school could have simply used an elevator to connect the three levels together, however the use of the sky gondola creates a more human interactive experience. It is a way of avoiding the replacement of human communication.



MOVING ELEMENT 2 : LED SCREEN 
The second moving element on my bridge is a large LED screen which moves vertically from the lecture room on the bridge, up to the amphitheatre on the roof of the third floor. This creates a sense of digital flow within the school. It is a way of designing and applying technology to augment.



Monday, 23 June 2014

Saturday, 31 May 2014

Thursday, 29 May 2014

EXP 3: WEEK 1: VALLEY

Inspiration: Sydney

LUMION ENVIRONMENT:



EXP 3: WEEK 1: ARTICLE MASH UP

Architecture today is not just a discipline of combined design and engineering, rather, it has become an expression of beauty, art and modernisation as different artists showcase their borderless ideas transgressing into the future.Those who look to the future understand architecture as a dynamic system of relationships. These relationships blur the distinctions between digital and physical, natural and artificial, simulated and observable in the wild. Technology over the past 50 years has extended the limits even further. It is a means to define and redefine the kind of civilization in the past, present, and in the future.

When creating modern architecture it is important to have an understanding of digital flow and how it is interwoven with the built environment. It introduces  the potential for designing and applying technology to augment, rather than replace, human communication and interactions


Architects should be considering how digital media can be used to strengthen societal relationships to how physically responsive (or any form of kinetic) architecture can be incorporated into the built environment. Now, architecture is concerned not only with the sophistication of technology used or the intricacy of designs, but it is also aware of the need to preserve the environment as the human civilization continues to progress.



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REFERENCES: 


12 Examples of theoretical architecture 

http://www.colorcoat-online.com/blog/index.php/2011/01/12-examples-of-theoretical-architecture/

Frontier land: the future of architectural education 

http://architectureau.com/articles/frontier-learning/


Introduction to Adaptive Architecture and Computation: Digital Space and Society 
http://www.bartlett.ucl.ac.uk/graduate/aac/attachments/modules


Tuesday, 6 May 2014

Exp 2: Sketchup Submission

EXP 2: WEEK 3: 5 Screenshots

ElectroLiquid Aggregation: The repetition of simple geometry can create open structures, which create fluent transitions into surroundings.


 
Shade #5 (Dark)
This open structure is relatively small in scale, some beams are only
 1.5m high. This requires a unique interaction between the viewer and the building, similar to Alisa Andrasek's "social game" project called BLOOM. The entire rectilinear section is made out of one repeated shape. The structure allows light from every angle, to create a harmony I decided to use a dark texture for the ceiling. 

Shade #1 (Light)
The dominant texture for the exterior of my monument is light. This decision was influenced by Frei Otto's Olympic park, as it explores the idea of lightweight structures. This texture helps creates a subtle transitions into the gentle scenery and surroundings. Especially shown while the sun in setting, as the building begins to glow (seen in the image above)

Shade #4 (Medium)
The medium texture is used to draw emphasis to the red window facing towards the ocean and sunset. This texture repeats in order to show perspective. This image shows how confined the interior is, which is  also being juxtaposed with the wide open window.  The sunlight beams directly through a distant arched cove.

Exterior View 


Interior View showing confined yet open space